Lizardman Leader

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Lizardman Leader boss on the South Swamp Islands group. In order to call the boss, you need to fill the altar with energy up to 100%, for this kill the monsters on the islands. To find out the amount of energy, left-click on the altar of summoning.

The Lizardman Leader Summon Altar is located on the upper island, under the mountain:

Lizard lider.jpg Liz altar.jpg


When you have filled 100% of the altar’s energy, you need to place 4 Totem of Lizardman on the altar

Examвцвple.jpg



Totem of Lizardman can be obtained from the monsters Lizardman Captain, Lizardman Mage Elder




There is an altar protection. Anyone who has filled a larger percentage of the altar’s energy has priority in calling the boss, up to 20min. This means that only in these 20 minutes he will be able to put the keys of the call, and after the expiration of time - everyone will be able to.

There is also loot protection, it lasts 1 minute after killing the boss. The one who put the keys and called the boss will be able to loot. One condition is that it is necessary to damage the boss, otherwise the defense will not work.




Lizardman Leader and what he can:

1. High running speed

2. Massively custom display

3. Poisons the target

4. Uses Rel Por to the target

5. Dispel summoned creatures


PS Do not forget to call the Lizardman Leader to clean the territory from mobs, so that they would not cause trouble!



A group of at least 3-4 people of at least level 12 will simplify the killing.




For killing Lizardman Leader you can get:

Experience: 50-100 000

Gold: 80-100,000

Artifacts Lizardman Leader: Lizardman Lord's Mace (rare), Lizardman Lord's Bow (rare)

Random artifacts

Skill books

Alchemy Recipes

Treasure maps

Resource Deposits

Enchant Scrolls +3 +4


Everyone enjoy the game, if there are suggestions of what is missing on the wiki, write here >> https://forum.uorpg.net/viewtopic.php?f=60&t=19492&p=201083#p201083

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