Enchant Scrolls

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You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.
This Scrolls allow you to increase your Weapondamge, Armorfactor or Magic Defence.
Once Enchanted, the Item will keep the Enchant Power always.
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.

There are 3 different kinds of Enchant Scrolls:
- Scroll Enchant Weapon (increase Weapondamage)
- Scroll Enchant Armor (increase Armorfactor)
- Scroll Enchant Jewellery (increase Magic Defence)


Calculation

The first Enchant is always successful (100%).

The Chance of success on Enchant an Item more than 1 time you can see in the Formular below:
- If the Item is Enchanted by less than or equal to +5, the success rate is - 50%.
- If the Item is Enchanted by more than +5, sucsess chance: [50−({current Enchant level}−5)×2.5]%.

Warning: Never re-Enchant an Item, if you are not ready to lose it!

Examples

Example 1:
- We have a blank 20 Ingot Weapon.
- Enchanting with a Scroll +4
= 100% sucsess

Example 2:
- We have a blank 20 Ingot Armor pice.
- The Goal is Enchanting to +12 with Scroll's +4
Step 1 - Enchant from 0 to +4 = 100% (because its the first Enchantment)
Step 2 - Enchant from +4 to +8 = 50% (because the Start Value is +5 or less)
Step 3 - Enchant from +8 to +12 = 42,25% (%chance = [50−({current Enchant level}−5)×2.5]%)

[50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%

So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.

Example 3:
- We have a blank 20 Ingot Weapon.
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)
Step 1 - Enchant from 0 to +4 = 100%
Step 2 - Enchant from +4 to +8 = 50%
Step 3 - Enchant from +8 to +12 = 42,25%
Step 4 - Enchant from +12 to +16 = 32,5%
Step 5 - Enchant from +16 to +20 = 22,5%
Step 6 - Enchant from +20 to +24 = 12,5%

[50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%

So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5% =
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 =
0.00193 = 0,193% sucsess.

What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.

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