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		<id>https://enwiki.uorpg.net/index.php/Slayer_Runes</id>
		<title>Slayer Runes</title>
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				<updated>2023-09-19T10:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a job system on the server to get '''Slayer Rune''' . These runes are inserted into weapons and parts of the armor adding damage to a certain type of monster, corresponding to the type of rune, tasks have a stepwise principle, that is, they have fulfilled the conditions of the first, the second task opens. The rune level corresponds to% damage. Those. 5 level runes gives + 5% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Receiving an order and what you need to know ==&lt;br /&gt;
You can get the task from the NPC by clicking on it twice and select:&lt;br /&gt;
&lt;br /&gt;
- View orders for the supply of goods.&lt;br /&gt;
&lt;br /&gt;
[[File:ENGЗаказ.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red - what needs to be obtained or whom to kill.&lt;br /&gt;
&lt;br /&gt;
Green - the number of repetitions of the order for receiving the runes and opening the next order.&lt;br /&gt;
&lt;br /&gt;
Each task can be performed once a day, if you have unlocked 4 quests at one NPC quest, then you can complete each of those 4 tasks per day, etc.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The command for the checking the status of your kills for the completing of the order is .mobs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jeweler - Elemental Slayer ==&lt;br /&gt;
=== '''Elemental Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ADD8E6&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Sand Wortex, 2 Amber&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 60 000 exp, Treasure map 3lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live on the sands near the '''BOG''' swamp, Amber can be dug up or bought from a jeweler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f0ffff&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Earth Elemental, 50 Bronze Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 80 000 exp, Treasure Map 5lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Earth Elemental in [[Shame]]1 they dropped Bronze Ore or you can dig in the world&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12 Ice Elemental,1 Water Elemental 1 Tourmarine, 1 Marble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 100 000 exp, Treasure Map 6 lvl, Lava deposit.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elemental in [[Ice Dungeon]], Tourmarine и Marble drops from Elementals, Water Elemental in [[Destard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f0ffff&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 Stone Golem, 10 Golem's Heart&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 120 000 exp, Treasure Map 7 lvl, Elemental deposite.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Golems in [[Outside Wind]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Elder Fire Elemental, 10 Brimstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 140 000 exp, Dragon ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;You can find Elementals in [[Destard]], Elder Fire Elementals drop Brimstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f0ffff&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Elder Ore Golem, 10 Lava ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;160 000 exp, Treasure Map 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Golems in [[Outside Wind]] and [[Shame]] 4, Elementals dop ore and you can smelt to ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Elder Ice Elemental, 10 Clay, 10 Sandstone, 10 Marble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;180 000 exp, Ancient ice key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elementals in [[Ice Dungeon 2]], They drop rocks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f0ffff&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Granite Golem, 50 Granite Stone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 200 000 exp, Dragon deposit, Mithril deposit.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Golems on [[Desert_Island|Desert Island]], They drop stones or from other elementals in [[Ice Dungeon 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Lighting Elemental, 50 Summon Air Elemental Scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;220 000 exp, 2 Dragon Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lighting Elementals in [[Ice Dungeon 2]], They drop scrolls, you can wright Inscription&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f0ffff&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Jinn, 10 Mithril Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;300 000 exp, Legendary ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jinn on [[Desert_Island|Desert Island]], Mithrill drop from Elementals&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Provisioner - Insect Slayer ==&lt;br /&gt;
=== '''Insect Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=d1ffdd&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;	Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Giant Spider, 10 Spider's Nox Crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;40 000 gold, 40 000 exp, Treasure 2 lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live on the sands near the ```BOG``` swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f2fff5&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Dark Spider, 20 Spider's Nox Crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 000 gold, 60 000 exp, Treasure Maps 3 and 4 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live in [[Covetous]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Giant Scorpion, 10 Scorpion's Nox Crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 80 000 exp, Treasure Map 5 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live on the sands near the ```BOG``` swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f2fff5&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Deathwatch Beetle, 20 Standard Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 120 000 exp, 2 Ice key.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Near [[Destard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Terathan Drone, 20 Terathan Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 130 000 exp, Goblin lord's key.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Terathan_Keep|Terathan Keep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f2fff5&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Dungeon Spider, 2000 Spiders Silk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 140 000 exp, 2 Mithril ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Terathan_Keep|Terathan Keep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Dread Spider, 50 Spider's Nox Crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 170 000 exp, Dragon ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Terathan_Keep|Terathan Keep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f2fff5&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Terathan Avenger, 10 Terathan Matriarch, 20 Terathan Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 190 000 exp, Dragon deposit.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Terathan_Keep|Terathan Keep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Na-Gri Scorpion, 20 Na-Gri Scales&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200 000 gold, Treasure Map 8 lvl .&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;On [[Desert_Island|Desert Island]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=f2fff5&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12 Black Widow, 3 Giant Black Widow, 100 Elemental ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;300 000 exp, Legendary ingot.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In [[Covetous]] 4 or on [[Fire Island]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist - Undead Slayer ==&lt;br /&gt;
=== '''Undead Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=9e9e9e&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Ghoul, 3 Spectroide, 3 Lich, 3 Old Cloth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 50 000 exp, Treasure Map 3 lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live in cemeteries and [[Covetous]] Dungeon, Old Cloth drop Lich and from chests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e8e8e8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Skeleton Knight, 5 Skeleton Mage, 10 Standard Bone &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 70 000 exp, 2х Treasure Maps 4 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live in cemeteries and [[Covetous]] Dungeon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 High Ghoul, 3 Spectre, 5 Skull&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 80 000 exp, Treasure Map 5 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;They live in cemeteries and [[Covetous]] Dungeon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e8e8e8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Bone Guard, 8 Wraith, 30 Standard Bone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 90 000 exp, Mithril Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In [[Covetous]] Dungeon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12 Rotting Corps, 2 Blood Elemental, 5 Lich Lord, 5 Old cloth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 100 000 exp, Skull with candle.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rheos Crypts, Covetous &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e8e8e8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Knight of Death, 3 Necromancer, 1 Knight of Death Mounted, 1 Necromancer Mounted, 7 Skull&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 120 000 exp, 2 old keys.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rheos Crypts, skull in Covetous 3 and 4 and in chests there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7 Inquisitor Swordsman, 7 Inquisitor Macefighter, 5 Dread bone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 140 000 gold, Skull with candle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teingard, Dread bone drop from archers [[Covetous]]4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e8e8e8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Adept of Necromancy, 5 Priest of Necromancy, 2 Dread Skull&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;160 000 exp, old key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All in [[Covetous]] 4 ур.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8 Undead Lord, 12 Dread Skeleton, 2 Undead Lord's Skull&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 180 000 exp, 2 Skull with Candle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All in [[Covetous]] 4 ур.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e8e8e8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Shadow, 1 Undead Wizard's Skull&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200 000 exp, Daemonic Wood deposit, old key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Covetous]] 4, Undead Wizard's Skull drop from Skeleton Wizard in dungeon [[Deceit]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mage - Daemon Slayer ==&lt;br /&gt;
=== '''Daemon Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=feffc2&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Imp, 1 Scroll Enchant Jewellery +2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 50 000 exp, Treasure Map 4 lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shame]] 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffffe3&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Gazer Larva, 2 Scroll Enchant Armor +2 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 70 000 exp, Treasure Map 5lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shame]] 1-2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Gargoyle, 10 Stone Gargoyle, 20 Gargoyle Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 90 000 exp, Treasure Map 6 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shame]] 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffffe3&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 Cave Devil, 1 Scroll Enchant Weapon +2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 110 000 exp, Treasure Map 6 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Devils live in the dungeon of the city of Maradun, Enchants also drop there (random)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Cave Devil Patriarch, 1 Scroll Enchant Armor +3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 130 000 exp, Treasure Map 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Devil Patriarch live in the dungeon of the city of Maradun, Enchants also drop there (random)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffffe3&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Daemon, 10 Gazer,20 Daemon Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 150 000 exp, 2 Mithril Ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shame]] 3-4, Daemon Hide cut off from daemons&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 Succubus, 20 Daemon Bone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 170 000 exp, Daemonic Wood deposit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;On [[Fire island]] or in Treasure Maps 6 lvl, Daemon Bone cut off from Daemons in [[Shame]] 4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffffe3&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Daemon Knights, 10 Elder Gazer, 20 Daemon Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 190 000 exp, Chaotic key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All in  [[Shame]] 4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Dark Daemon,2 Evil Eye, 10 Mysterious Log&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;220 000 exp, Chaotic key, Treasure Map 8 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dark Daemon next to the swamps[[Terathan keep]] or in Treasure Maps 8 lvl, Evil Eye on [[Fire Island]] or in Treasure Maps 8 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffffe3&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Lord of Forest, 10 Elven Log&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;250 000 exp, Cursed Log&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord of Forest appears randomly after killing an unspecified number of trees on [[Fire_Island|Fire Island]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fur Trader - Animal Slayer ==&lt;br /&gt;
=== '''Animal Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=b6fcf8&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Rabbit, 3 Hind, 3 Squirrel, 3 Squirrel Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 50 000 exp, 3 goblin's key, Skill book.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In forests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e1faf8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Vampire Bat, 2 Hart,1 Hart Leader, 10 Bat Wing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 60 000 exp, Treasute Map 1 и 2 lvl, Bronze key.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hart in forests, Vampire Batin [[Covetus]] 1, Bat Wing cut off from Vampire Bat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12 Giant Toad, 3 Alligator, 1 Giant Serpent, 20 Standard hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 80 000 exp, Treasure Map 3 и 4 lvl, Steel key.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;On all [[Swamps]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e1faf8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Brown Bear, 5 Black Bear, 5 Brown Bear Fue&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 100 000 exp, treasure Map 4 lvl., Silver key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In forests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Timber Wolf, 15 Grey Wolf , 10 Timber Wolf Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 120 000 exp, Treasure Map 4 и 5 lvl., gold key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In forests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e1faf8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Sea Serpent, 2 Ferret, 2 Ferret Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 140 000 exp, Treasure Map 5 lvl., Ice key, Cloth of Dark Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferret in forests,Fur cutt of from Ferret. Sea Serpent live in [[Shame]] 3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Puma, 5 Grizzly Bear , 5 Puma Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 150 000 exp, Treasure Map 6 lvl., Ice key, 30 Magic flower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;In forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e1faf8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Swamp Toad, 1 Viru Serpent, 10 Gray Wolf Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gols, 160 000 exp, Treasure Map 7 lvl., 5 Jinn's Potion, Chaotic key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Toad live in [[South Swamp]] and on swamps [[Terathan keep]], Viru Serpent on swamps [[Terathan keep]] or in [[Despise]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Black panther, 10 Dragon Serpent , 5 Black panther Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 180 000 exp, Treasure Map 7 lvl., Ancient ice key, 2 Cloth of Dark Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Black panther live in [[Jungle]], Dragon Serpent live in [[Destard]], Fur cut off from Panther in [[Jungle]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=e1faf8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Raptor, 10 Giant Crab, 5 Black bear Fur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 250 000 exp, Daemonic Wood deposit, 10 Jinn's Potion, Goblin lord's key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Raptor и Giant Crab live on [[Desert_Island|Desert Island]],Bear fur cutt off from Back Bear in forests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bowyer - Giant Slayer ==&lt;br /&gt;
=== '''Giant Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=c4bca3&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Troll, 5 Ettin, 100 Raw Ribs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 60 000 exp, Treasure Map 4 lvl, Skill book.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trolls live on top Quintar, Ettin live close to Minoc and Aiventis in forests&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ebe8df&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Ogre, 5 Ettin Lord, 15 Ogre Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 100 000 exp, Treasure Map 6 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ogre in forests or on island bottom Quintar, Ettin Lord close to Minoc and Aiventis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Snow Troll, 4 Snow Troll Warrior, 30 Show Troll Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 120 000 exp, Treasure Map 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Run through [[Ice Dungeon]] and in the lower right corner there will be an exit to the top, there are more of them than in [[Ice Dungeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ebe8df&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 Wasteland Ogre, 50 Ogre Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 140 000 exp, Mithril Ore, Elemental deposit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wasteland Ogre live in the area near [[Destard]] Dungeon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Young Cyclops, 10 Cyclopean scalp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 160 000 exp, Treasure Map 7 lvl, Mithril deposit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;You can find it on the island just above the FEN swamp [[Cyclop_isle|Cyclop isle]], Cyclopean scalp cut off from Cyclops&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ebe8df&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Snow Ettin, 5 Snow Ettin Lord, 50 Ettin Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 180 000 exp, Treasure Map 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;On [[Ice_island]], Hide cutt off from Ettins there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 North Cyclops, 1 Groth, 10 North Cyclops Scalp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 200 000 exp, Ice core&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;North Cyclops on [[Ice_island]], Groth in [[Despise]] 3 lvl , North Cyclops Scalp cutt off from Cyclops there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ebe8df&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Cyclops, 5 Frozen Troll, 20 Cyclopean scalp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 220 000 exp, Elven Wood deposit, Daemonic Wood deposit, 1 Elven log&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cyclops on [[Desert_Island|Desert Island]], Ice Trolls in [[Ice Dungeon]] 2, Cyclopean scalp cut off from Cyclops there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Cyclops Warrior, 5 Snow Impaler, 30 Cyclopean scalp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;240 000 exp, Daemonic Wood deposit, Ancient ice key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cyclops Warrior on [[Desert_Island|Desert Island]], Snow Impaler in [[Ice Dungeon]] 2 , Cyclopean scalp cut off from Cyclops there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ebe8df&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Frozen Troll, 10 Snow Impaler, 20 Ice log, 5 Mithril ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;260 000 exp, Holy ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ice Dungeon]] 2 , Ice log can dig on [[Ice_island]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaponsmith - Dragon Slayer ==&lt;br /&gt;
=== '''Dragon Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=D8BFD8&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Gray Drake, 5  Green Drake, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 100 000 exp, Lava Deposit, Treasure Map 5 lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fae3f8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Red Drake , 5 Gold Drake , 20 Dragon Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 110 000 exp, Treasure Map 6 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Black Drake , 5 Fire Drake , 20 Dragon Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 120 000 exp, КTreasure Map 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fae3f8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7 Gray Drake , 7 Fire Drake , 1 Gray Dragon, 20 Dragon Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 150 000 exp, Dragon Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl., Dragons can spawn in Treasure Maps 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7 Green Drake, 7 Black Drake, 2 Green Dragon, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 160 000 exp, Dragon Ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl., Dragons can spawn in Treasure Maps 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fae3f8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7 Red Drake, 7 Gold Drake, 3 Red Dragon, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 180 000 exp, Dragon Ore.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl., Dragons can spawn in Treasure Maps 8 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Gold Dragon, 2 Black Dragon, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 200 000 exp, Dragon's Key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Dragons can spawn in Treasure Maps 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fae3f8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Gray Dragon, 1 Green Dragon, 1 Red Dragon, 1 Gold Dragon, 1 Black Dragon, 1 Fire Dragon, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 250 000 exp, Mithril Deposit, Dragon Deposit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Dragons can spawn in Treasure Maps 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Ice Dragon,20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 200 000 exp, 2 Dragon's Key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;On [[Ice_island]], Ice Dragon can spawn in Treasure Maps 8 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fae3f8&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Fire Dragon, 10 Fire Drake, 20 Dragon's Blood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 200 000 exp, Dragon deposit, Dragon's Key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Destard]], Drakes can spawn in Treasure Maps 7 lvl., Dragons can spawn in Treasure Maps 8 lvl and on [[Fire Island]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tanner - Humanoid Slayer ==&lt;br /&gt;
=== '''Humanoid Slayer Rune''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;open sans&amp;quot; size=3&amp;gt;&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=fcb6d6&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;#&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requirements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reward&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommendations for completing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Green Goblin, 10 Ratman,20 Orc Herb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;500 000 gold, 50 000 exp, Scroll Enchant Weapon +2, Treasure Map 1lvl, Skill book&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ratman live in [[Covetous]], Green Goblin in [[Despise]] 1-2 этажи&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffdeed&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Green Goblin Guard, 10 Ratman Warrior, 7 Orc Warrior, 1 Orc Commander, 20 Orc Refresh Potion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 70 000 exp, Scroll Enchant Weapon +3, Treasure Map 2 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Green Goblin Guard in [[Despise]] 1-2 flors,Ratman Warrior live in [[Covetous]], Orc Warrior and Orc Commander in dungeon inside [[Ice dungeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Lizardman, 5 Lizardman Soldier, 5 Lizardman Mage, 10 Eye of Newt &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100 000 gold, 80 000 exp, Treasure Map 3 lvl, Scroll Enchant Weapon +4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Live all in [[Swamps]], Eye of Newt cutt off from Lizardmans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffdeed&amp;gt;&lt;br /&gt;
&amp;lt;td align=center nowrap&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25 Troglodyte, 2 Scroll Enchant Jewellery +2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 100 000 exp, 2 Silver key, Ice Wood deposit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Troglodytes live in the underground city of Maradun, Enchants drop there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Green Goblin Warrior Elite, 10 South Ratman Warrior, 10 Fertile Dirt.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50 000 gold, 120 000 exp, Treasure Map 6 lvl, 2 gold key&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Green Goblin Warrior Elite in [[Despise]] 3лвл , South Ratman Warrior live in [[Jungle]].&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffdeed&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Lizardman Captain, 5 Lizardman Mage Elder, 2 Lizardman General,30 Eye of Newt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 140 000 exp, Dragon ore, Goblin lord's key, 10 Ultimate Heal Potion.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All live in[[High Lizardman Camp]], Eye of Newt cutt off from Lizardmans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Green Goblin Warlord, 20 Orc rage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 160 000 exp, Dragon's Key, Treasure Map 6 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Green Goblin Warlord live in [[Despise]] 3, Orc rage drop from them and in chests in [[Despise]] 3.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffdeed&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Barbarian Warrior(Rider),1 Barbarian Archer(Rider),1 Barbarian Shaman(Rider), 5 Barbarian restoration&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;70 000 gold, 180 000 exp, Chaotic key, Treasure Map 7 lvl.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All live in [[Barbarian Camp]], bottles dropped there&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12 Evil Mage, 3 Evil Mage Elder, 1 Magic Crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200 000 exp, Treasure Map 8 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Live on [[Moonglow Island]] or in Treasure Maps 8 lvl&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=ffdeed&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Desert Warrior, 50 Ancient Refresh Potion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;0/125&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;250 000 exp, Goblin lord's key, Dragon deposit.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;All live on [[Desert Island]], Bottles drop from them or in other chests in dungeons around the world&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/The_Temple_of_Evil</id>
		<title>The Temple of Evil</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/The_Temple_of_Evil"/>
				<updated>2021-06-10T09:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;'''History:'''&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Temple of Evil&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;The Temple of Evil&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To enter the Dungeon you need 2 Brazer of Evil.&amp;lt;br&amp;gt;&lt;br /&gt;
The Dungeon consists of 9 parts on 3 Levels.&amp;lt;br&amp;gt;&lt;br /&gt;
To pass from one Part of the 2nd you need to kill all Monsters in the Part.&amp;lt;br&amp;gt;&lt;br /&gt;
In the last Monster's Loot you will find a Scroll, which is need to pass to the next Part.&amp;lt;br&amp;gt;&lt;br /&gt;
On each Dungeon Level is a Exit Portal. Once you outside the Entrance will be closed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the Dungeon you will find the following Monster:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 1:''' Sucubus '''x6''', Chaos Imp '''x7''', Daemon '''x1''', Black Widow '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 2:''' Blade Spirits '''x3''', Sucubus '''x1''', Daemon '''x3''', Elder Gazer '''x2'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 3:''' Daemon Knight '''x4''', Dark Daemon '''x3''', Daemon '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 4:''' Ancient Vampire '''x6''', Daemon Knight '''x1''', Dark Daemon '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 5:''' Ancient Vampire '''x3''', Daemon Knight '''x2''', Dark Daemon '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 6:''' Evil Eye '''x3''', Dark Wisp '''x2''', Daemon Knight '''x1''', Dark Daemon '''x3'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 7:''' Daemon Lord '''x1''', Evil Eye '''x3''', Dark Wisp '''x2''', Dark Daemon '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 8:''' Daemon Lord '''x1''', Evil Eye '''x1''', Dark Wisp '''x1''', Dark Daemon '''x1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Part 9:''' Daemon Lord '''x1''', Dark Wisp '''x1''', Dread Skeleton '''x1''', Rotting Corpse '''x2''', Asylum Keeper '''1x'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Temple_of_evil.gif|420px|center|420px|Temple of Evil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Fire_Island</id>
		<title>Fire Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Fire_Island"/>
				<updated>2020-10-03T10:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fire Island''' or the '''Isle of the Avatar''', is the most southern of all the Islands. (Coordinates: '''170 ° 35 \ 'S, 130 ° 5 \' W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The island is populated by Succubi, Brown Reapers, Black Widows, and Giant Black Widows.&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Brazier of Evil. The entrance into the Temple of Evil (Hythloth) requires 2 Brazier of Evil. Killing monsters around the island has a chance to spawn the rare monster, Lord of Forest.&lt;br /&gt;
&lt;br /&gt;
'''Legend''':&lt;br /&gt;
'''1''' - The Entrance to Temple of Evil&lt;br /&gt;
&lt;br /&gt;
[[File:Fireisland.jpg]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Fire_Island</id>
		<title>Fire Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Fire_Island"/>
				<updated>2020-10-03T10:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fire Island''' or the '''Isle of the Avatar''', is the most southern of all the Islands. (Coordinates: '''170 ° 35 \ 'S, 130 ° 5 \' W''') The only way to reach the island is on a Ship (detailed information is available in the section Boats).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The island is populated by Succubi, Brown Reapers, Black Widows, and Giant Black Widows.&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Brazier of Evil. The entrance into the Temple of Evil (Hythloth) requires 2 Brazier of Evil. Killing monsters around the island has a chance to spawn the rare monster, Lord of Forest.&lt;br /&gt;
&lt;br /&gt;
'''Legend''':&lt;br /&gt;
'''1''' - The Entrance to Temple of Evil&lt;br /&gt;
&lt;br /&gt;
[[File:Fireisland.jpg]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:Fireisland.jpg</id>
		<title>File:Fireisland.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:Fireisland.jpg"/>
				<updated>2020-10-03T10:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Islands</id>
		<title>Islands</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Islands"/>
				<updated>2020-10-03T10:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Islands.jpg|right]]&lt;br /&gt;
Islands must be reached using a [[Boats]].  The exception is Occlo, which can be reached via portal from Altair - this makes Occlo a great departure point for sailing to other islands. Boats can be purchased from a shipwright in any water adjacent city, including Occlo.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Recalling is possible within an island but not between islands.  Islands are dangerous in the War Projection due to difficulty of escape and the quality of the monsters and treasure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Ice Island]]&lt;br /&gt;
*[[Fire Island]]&lt;br /&gt;
*[[Moonglow]]&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Occlo]]&lt;br /&gt;
*[[Maginica]]&lt;br /&gt;
*[[Buccaneer's Den]]&lt;br /&gt;
*[[Desert Island]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[other Islands]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Boats</id>
		<title>Boats</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Boats"/>
				<updated>2020-10-03T10:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:smal_boat.jpg|400px|thumb|Small boat]]&lt;br /&gt;
Boats can be bought at a Shipwright.  Boats are required in order to reach [[Islands]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Small Boat Deed''' - 1,500,000 gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Medium Boat Deed''' - 1,750,000 gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Large Boat Deed''' - 2,000,000 gp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hook.jpg|x100px|left]] '''Boarding Hook''' - 5.750gp&amp;lt;br&amp;gt;For use if you stuck on Ship or for invade a Enemy Ship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A Boarding Hook keeps the Enemy Ship for 30 Seconds and allows you to enter the Enemy Ship.&amp;lt;br&amp;gt;(2 clicks on the Anchor or Rope) The Hook works in both directions with a slight delay.&lt;br /&gt;
[[File:spyglass.jpg|x100px|left]] '''Spyglass''' - 1.150gp&amp;lt;br&amp;gt;Need to use Tracking on Boat. Note: As far i tested, not working.&lt;br /&gt;
&lt;br /&gt;
== Boat Commands ==&lt;br /&gt;
'''Forward''' - Move the Boat forward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back''' - Move the Boat backward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Left''' - Move the Boat left&amp;lt;br&amp;gt;&lt;br /&gt;
'''Right''' - Move the Boat right&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stop''' - Stop the boat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forward Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Left/Right''' - Turn the Boat into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Around''' - Turn the boat 180°&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Raise Anchor''' - Raise a droped anchor&amp;lt;br&amp;gt;&lt;br /&gt;
'''Drop Anchor''' - Drop the anchor. Prevent the Ship from movement Commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unfurl Sail''' - Move the Boat fast straight (no speed difference as far i tested)&lt;br /&gt;
&lt;br /&gt;
== Good to know ==&lt;br /&gt;
- Re-Deed a ship with double click the Tiller&lt;br /&gt;
&lt;br /&gt;
- If you lost on the Sea, use .showmap&lt;br /&gt;
&lt;br /&gt;
- Each Boat got a container you can store items at&lt;br /&gt;
&lt;br /&gt;
- Be careful and attentive in the War The Protection of the World. It is possible to break into the ships, using Lockpicks. (Boat Deed is Blessed, a Boat Key is not)&lt;br /&gt;
&lt;br /&gt;
- If you cant enter the boat, double click the Plank&lt;br /&gt;
&lt;br /&gt;
- If you cant leave the Boat on a land spot, it may help if you move back and forward a few times along the Plank&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Boats</id>
		<title>Boats</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Boats"/>
				<updated>2020-10-03T10:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:smal_boat.jpg|400px|thumb|Small boat]]&lt;br /&gt;
Boats can be bought at a Shipwright.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Small Boat Deed''' - 1,500,000 gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Medium Boat Deed''' - 1,750,000 gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Large Boat Deed''' - 2,000,000 gp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hook.jpg|x100px|left]] '''Boarding Hook''' - 5.750gp&amp;lt;br&amp;gt;For use if you stuck on Ship or for invade a Enemy Ship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A Boarding Hook keeps the Enemy Ship for 30 Seconds and allows you to enter the Enemy Ship.&amp;lt;br&amp;gt;(2 clicks on the Anchor or Rope) The Hook works in both directions with a slight delay.&lt;br /&gt;
[[File:spyglass.jpg|x100px|left]] '''Spyglass''' - 1.150gp&amp;lt;br&amp;gt;Need to use Tracking on Boat. Note: As far i tested, not working.&lt;br /&gt;
&lt;br /&gt;
== Boat Commands ==&lt;br /&gt;
'''Forward''' - Move the Boat forward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back''' - Move the Boat backward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Left''' - Move the Boat left&amp;lt;br&amp;gt;&lt;br /&gt;
'''Right''' - Move the Boat right&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stop''' - Stop the boat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forward Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Left/Right''' - Turn the Boat into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Around''' - Turn the boat 180°&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Raise Anchor''' - Raise a droped anchor&amp;lt;br&amp;gt;&lt;br /&gt;
'''Drop Anchor''' - Drop the anchor. Prevent the Ship from movement Commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unfurl Sail''' - Move the Boat fast straight (no speed difference as far i tested)&lt;br /&gt;
&lt;br /&gt;
== Good to know ==&lt;br /&gt;
- Re-Deed a ship with double click the Tiller&lt;br /&gt;
&lt;br /&gt;
- If you lost on the Sea, use .showmap&lt;br /&gt;
&lt;br /&gt;
- Each Boat got a container you can store items at&lt;br /&gt;
&lt;br /&gt;
- Be careful and attentive in the War The Protection of the World. It is possible to break into the ships, using Lockpicks. (Boat Deed is Blessed, a Boat Key is not)&lt;br /&gt;
&lt;br /&gt;
- If you cant enter the boat, double click the Plank&lt;br /&gt;
&lt;br /&gt;
- If you cant leave the Boat on a land spot, it may help if you move back and forward a few times along the Plank&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Islands</id>
		<title>Islands</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Islands"/>
				<updated>2020-10-03T10:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Islands.jpg|right]]&lt;br /&gt;
Islands must be reached using a [[Boats]].  Boats can be purchased from a shipwright in any water adjacent city, including Occlo.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Recalling is possible within an island but not between islands.  Islands are dangerous in the War Projection due to difficulty of escape and the quality of the monsters and treasure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Ice Island]]&lt;br /&gt;
*[[Fire Island]]&lt;br /&gt;
*[[Moonglow]]&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Occlo]]&lt;br /&gt;
*[[Maginica]]&lt;br /&gt;
*[[Buccaneer's Den]]&lt;br /&gt;
*[[Desert Island]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[other Islands]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Boats</id>
		<title>Boats</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Boats"/>
				<updated>2020-10-03T10:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:smal_boat.jpg|400px|thumb|Small boat]]&lt;br /&gt;
Boats can be bought at a Shipwright.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Small Boat Deed''' - 1.500.004gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Medium Boat Deed''' - 1.750.005gp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Large Boat Deed''' - 2.000.005gp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hook.jpg|x100px|left]] '''Boarding Hook''' - 5.750gp&amp;lt;br&amp;gt;For use if you stuck on Ship or for invade a Enemy Ship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A Boarding Hook keeps the Enemy Ship for 30 Seconds and allows you to enter the Enemy Ship.&amp;lt;br&amp;gt;(2 clicks on the Anchor or Rope) The Hook works in both directions with a slight delay.&lt;br /&gt;
[[File:spyglass.jpg|x100px|left]] '''Spyglass''' - 1.150gp&amp;lt;br&amp;gt;Need to use Tracking on Boat. Note: As far i tested, not working.&lt;br /&gt;
&lt;br /&gt;
== Boat Commands ==&lt;br /&gt;
'''Forward''' - Move the Boat forward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back''' - Move the Boat backward&amp;lt;br&amp;gt;&lt;br /&gt;
'''Left''' - Move the Boat left&amp;lt;br&amp;gt;&lt;br /&gt;
'''Right''' - Move the Boat right&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stop''' - Stop the boat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forward Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Back Left/Right''' - Move diagonal into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Left/Right''' - Turn the Boat into the direction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Turn Around''' - Turn the boat 180°&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Raise Anchor''' - Raise a droped anchor&amp;lt;br&amp;gt;&lt;br /&gt;
'''Drop Anchor''' - Drop the anchor. Prevent the Ship from movement Commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unfurl Sail''' - Move the Boat fast straight (no speed difference as far i tested)&lt;br /&gt;
&lt;br /&gt;
== Good to know ==&lt;br /&gt;
- Re-Deed a ship with double click the Tiller&lt;br /&gt;
&lt;br /&gt;
- If you lost on the Sea, use .showmap&lt;br /&gt;
&lt;br /&gt;
- Each Boat got a container you can store items at&lt;br /&gt;
&lt;br /&gt;
- Be careful and attentive in the War The Protection of the World. It is possible to break into the ships, using Lockpicks. (Boat Deed is Blessed, a Boat Key is not)&lt;br /&gt;
&lt;br /&gt;
- If you cant enter the boat, double click the Plank&lt;br /&gt;
&lt;br /&gt;
- If you cant leave the Boat on a land spot, it may help if you move back and forward a few times along the Plank&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ice_Island</id>
		<title>Ice Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ice_Island"/>
				<updated>2020-10-03T10:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice Island''' is the only Island in the world of Ultima covered with ice.. Its an island in the extreme North-West (Coordinates: '''103 ° 59'N 164 ° 3'W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The island is populated by Ice Ettins, Ice Ettin Lords, Ice Serpent Elders, and North Cyclops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Skull with Candle.  The entrance into the North Temple of Necromancy (Deceit) requires 11 Skull with Candles.  Killing monsters around the island has a chance to spawn the rare monster, North Cyclops King.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Legend:'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1 -''' The Entrance to the North Temple of Necromancy and its Altars.&amp;lt;br&amp;gt;&lt;br /&gt;
'''2 -''' Ice Dragon Spawn.&lt;br /&gt;
&lt;br /&gt;
[[File:IceIsland.jpg]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:IceIsland.jpg</id>
		<title>File:IceIsland.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:IceIsland.jpg"/>
				<updated>2020-10-03T10:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ice_Island</id>
		<title>Ice Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ice_Island"/>
				<updated>2020-10-03T10:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice Island''' is the only Island in the world of Ultima covered with ice.. Its an island in the extreme North-West (Coordinates: '''103 ° 59'N 164 ° 3'W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The island is populated by Ice Ettins, Ice Ettin Lords, Ice Serpent Elders, and North Cyclops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Skull with Candle.  The entrance into the North Necromancer's Templer (Deceit) requires 11 Skull with Candles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:IceIsland.jpg|right]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Legend:'''&lt;br /&gt;
&lt;br /&gt;
'''1 -''' Ice Dragon&lt;br /&gt;
&lt;br /&gt;
'''2 -''' The Entrance to the North Temple of Necromancy and its Altars.&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:IceIsland.png</id>
		<title>File:IceIsland.png</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:IceIsland.png"/>
				<updated>2020-10-03T10:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:Ice_Island.jpg</id>
		<title>File:Ice Island.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:Ice_Island.jpg"/>
				<updated>2020-10-03T09:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: uploaded a new version of &amp;amp;quot;File:Ice Island.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ice_Island</id>
		<title>Ice Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ice_Island"/>
				<updated>2020-10-03T09:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice Island''' is the only Island in the world of Ultima covered with ice.. Its an island in the extreme North-West (Coordinates: '''103 ° 59'N 164 ° 3'W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The island is populated by Ice Ettins, Ice Ettin Lords, Ice Serpent Elders, and North Cyclops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Skull with Candle.  The entrance into the North Necromancer's Templer (Deceit) requires 11 Skull with Candles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ice island.jpg|right]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Legend:'''&lt;br /&gt;
&lt;br /&gt;
'''1 -''' Ice Dragon&lt;br /&gt;
&lt;br /&gt;
'''2 -''' The Entrance to the North Temple of Necromancy and its Altars.&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ice_Island</id>
		<title>Ice Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ice_Island"/>
				<updated>2020-10-03T09:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice Island''' is the only Island in the world of Ultima covered with ice.. Its an island in the extreme North-West (Coordinates: '''103 ° 59'N 164 ° 3'W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The island is populated by Ice Ettins, Ice Ettin Lords, Ice Serpent Elders, and North Cyclops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Skull with Candle.  The entrance into the North Necromancer's Templer (Deceit) requires 11 Skull with Candles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ice_island.jpg|right]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Legend:'''&lt;br /&gt;
&lt;br /&gt;
'''1 -''' Ice Dragon&lt;br /&gt;
&lt;br /&gt;
'''2 -''' The Entrance to the North Temple of Necromancy and its Altars.&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:Ice_Island.jpg</id>
		<title>File:Ice Island.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:Ice_Island.jpg"/>
				<updated>2020-10-03T09:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ice_Island</id>
		<title>Ice Island</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ice_Island"/>
				<updated>2020-10-03T09:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice Island''' is the only Island in the world of Ultima covered with ice.. Its an island in the extreme North-West (Coordinates: '''103 ° 59'N 164 ° 3'W''') The only way to reach the island is on a Ship (detailed information is available in the section [[Boats]]).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The island is populated by Ice Ettins, Ice Ettin Lords, Ice Serpent Elders, and North Cyclops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the monster's on the island have a chance to drop Skull with Candle.  The entrance into the North Necromancer's Templer (Deceit) requires 11 Skull with Candles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ice_island.gif|right]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Legend:'''&lt;br /&gt;
&lt;br /&gt;
'''1 -''' Ice Dragon&lt;br /&gt;
&lt;br /&gt;
'''2 -''' The Entrance to the North Temple of Necromancy and its Altars.&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Islands</id>
		<title>Islands</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Islands"/>
				<updated>2020-10-03T09:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Islands.jpg|right]]&lt;br /&gt;
Islands must be reached using a boat.  Boats can be purchased from a shipwright in any water adjacent city, including Occlo.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Recalling is possible within an island but not between islands.  Islands are dangerous in the War Projection due to difficulty of escape and the quality of the monsters and treasure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Ice Island]]&lt;br /&gt;
*[[Fire Island]]&lt;br /&gt;
*[[Moonglow]]&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Occlo]]&lt;br /&gt;
*[[Maginica]]&lt;br /&gt;
*[[Buccaneer's Den]]&lt;br /&gt;
*[[Desert Island]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[other Islands]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Fame</id>
		<title>Fame</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Fame"/>
				<updated>2020-10-02T15:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is Fame on the server. It is a ranking system. You can get it by participating in Server events and killing bosses in combat projection.  The damage can be seen using the .charstatus command.&lt;br /&gt;
&lt;br /&gt;
Cap of Fame 40,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We get the title for every 5000 fame.&lt;br /&gt;
&lt;br /&gt;
-1. Private - 0 fame + 12% damage&lt;br /&gt;
&lt;br /&gt;
-2. Corporal - 5000 fame + 13% damage&lt;br /&gt;
&lt;br /&gt;
-3. Sergeant - 10000 fame + 14% damage&lt;br /&gt;
&lt;br /&gt;
-4. Ensign - 15000 fame + 15% damage&lt;br /&gt;
&lt;br /&gt;
-5. Lieutenant - 20,000 fame + 16% damage&lt;br /&gt;
&lt;br /&gt;
-6. Captain - 25000 fame + 17% damage&lt;br /&gt;
&lt;br /&gt;
-7. Major - 30,000 fame + 18% damage&lt;br /&gt;
&lt;br /&gt;
-8. Colonel - 35000 fame + 19% damage&lt;br /&gt;
&lt;br /&gt;
-9. General - 40,000 fame + 20% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also get the special ranks from the Contribution to the War competitions seen here &amp;gt;&amp;gt; [https://uorpg.net/en/competitions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also lose fame. Players with premium accounts will not lose fame in the Peace Projection.&lt;br /&gt;
&lt;br /&gt;
Death from monsters you lose 2.5% of Fame&lt;br /&gt;
&lt;br /&gt;
Death from a player you transfer 5% of Fame&lt;br /&gt;
&lt;br /&gt;
A list of Server events and what you can get for them can be found in the Events section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Fame</id>
		<title>Fame</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Fame"/>
				<updated>2020-10-02T15:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is Fame on the server. It is a ranking system. You can get it by participating in Server events and killing bosses in combat projection.&lt;br /&gt;
&lt;br /&gt;
Cap of Fame 40,000&lt;br /&gt;
&lt;br /&gt;
We get the title for every 5000 fame.&lt;br /&gt;
&lt;br /&gt;
-1. Private - 0 fame + 12% damage&lt;br /&gt;
&lt;br /&gt;
-2. Corporal - 5000 fame + 13% damage&lt;br /&gt;
&lt;br /&gt;
-3. Sergeant - 10000 fame + 14% damage&lt;br /&gt;
&lt;br /&gt;
-4. Ensign - 15000 fame + 15% damage&lt;br /&gt;
&lt;br /&gt;
-5. Lieutenant - 20,000 fame + 16% damage&lt;br /&gt;
&lt;br /&gt;
-6. Captain - 25000 fame + 17% damage&lt;br /&gt;
&lt;br /&gt;
-7. Major - 30,000 fame + 18% damage&lt;br /&gt;
&lt;br /&gt;
-8. Colonel - 35000 fame + 19% damage&lt;br /&gt;
&lt;br /&gt;
-9. General - 40,000 fame + 20% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also get the special ranks from the Contribution to the War competitions seen here &amp;gt;&amp;gt; [https://uorpg.net/en/competitions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also lose fame. Players with premium accounts will not lose fame in the Peace Projection.&lt;br /&gt;
&lt;br /&gt;
Death from monsters you lose 2.5% of Fame&lt;br /&gt;
&lt;br /&gt;
Death from a player you transfer 5% of Fame&lt;br /&gt;
&lt;br /&gt;
A list of Server events and what you can get for them can be found in the Events section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Fame</id>
		<title>Fame</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Fame"/>
				<updated>2020-10-02T15:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is Fame on the server. It is a ranking system. You can get it by participating in Server events and killing bosses in combat projection.&lt;br /&gt;
&lt;br /&gt;
Cap of Fame 40,000&lt;br /&gt;
&lt;br /&gt;
We get the title for every 5000 fame.&lt;br /&gt;
&lt;br /&gt;
-1. Private - 0 fame + 12% damage&lt;br /&gt;
&lt;br /&gt;
-2. Corporal - 5000 fame + 13% damage&lt;br /&gt;
&lt;br /&gt;
-3. Sergeant - 10000 fame + 14% damage&lt;br /&gt;
&lt;br /&gt;
-4. Ensign - 15000 fame + 15% damage&lt;br /&gt;
&lt;br /&gt;
-5. Lieutenant - 20,000 fame + 16% damage&lt;br /&gt;
&lt;br /&gt;
-6. Captain - 25000 fame + 17% damage&lt;br /&gt;
&lt;br /&gt;
-7. Major - 30,000 fame + 18% damage&lt;br /&gt;
&lt;br /&gt;
-8. Colonel - 35000 fame + 19% damage&lt;br /&gt;
&lt;br /&gt;
-9. General - 40,000 fame + 20% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also get the special ranks from the Contribution to the War competitions seen here &amp;gt;&amp;gt; [https://uorpg.net/en/competition]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also lose fame. Players with premium accounts will not lose fame in the Peace Projection.&lt;br /&gt;
&lt;br /&gt;
Death from monsters you lose 2.5% of Fame&lt;br /&gt;
&lt;br /&gt;
Death from a player you transfer 5% of Fame&lt;br /&gt;
&lt;br /&gt;
A list of Server events and what you can get for them can be found in the Events section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Ancient_Jewellery</id>
		<title>Ancient Jewellery</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Ancient_Jewellery"/>
				<updated>2020-10-01T14:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Jewelry can be found in Teingard and in Rheos Crypts. &amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Jewelry can be found from any of the three precious metals.&amp;lt;br&amp;gt; &lt;br /&gt;
Ancient Jewelry skills and stats are random but they will always have at least one Necromancy endowment.&amp;lt;br&amp;gt; &lt;br /&gt;
Only combat and combat related skills can be rolled, not crafting skills. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Each non-earring piece will have an increase of 15 stats and 25 skills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ancientmagicbracelet.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each earring will have an increase of 30 stats and 50 skills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ancientmagicearring.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:Ancientmagicbracelet.jpg</id>
		<title>File:Ancientmagicbracelet.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:Ancientmagicbracelet.jpg"/>
				<updated>2020-10-01T14:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:Ancientmagicearring.jpg</id>
		<title>File:Ancientmagicearring.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:Ancientmagicearring.jpg"/>
				<updated>2020-10-01T14:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Repair</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Repair"/>
				<updated>2020-10-01T14:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: moved Repair to Repairing Items: Updating title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Repairing Items]]&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Repairing_Items</id>
		<title>Repairing Items</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Repairing_Items"/>
				<updated>2020-10-01T14:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: moved Repair to Repairing Items: Updating title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each item has a certain durability. If the durability reach 0, the item will be destroyed.&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Artifacts cannot be repaired unless the are blessed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crafted Items can be repaired. There are three ways to repair items.  Repairing items costs resources based on the percentage of durability missing.  Items with increased maximum durability do not cost more resources to repair. '''Increasing items durability greatly decreases their repair costs over time.'''.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
'''1. Using the Character Class &amp;quot;Craftsman&amp;quot;.'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To repair your Armor/Weapon made of Ore, you need a Smith Hammer, Bowcraft Dagger, or Saw and enough Skill (depends on what kind of Material the Item is made of) and Ingots or Logs of the items type.&amp;lt;br&amp;gt;&lt;br /&gt;
You need to be next to a forge to make smithing repairs. Double-click the Hammer, Bowcraft Dagger, or Saw and target the Item you want to repair (the Item to repair and the Resources need to be in your Backpack).&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of Resources to repair depends in the Object itself and how far its already damaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Repairing items using a crafter requires the crafter to have sufficient skill to craft the item.  You do not have to have the ability to craft them unlocked, only enough skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
'''2. Using a NPC Weaponsmith, Armorer, Flethcer, Carpenter&amp;lt;br&amp;gt; &lt;br /&gt;
'''The NPC charges you the price per ingot/log on the resources tool tip and thus may be cheaper depending on the current market.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These NPCs are found in every City. Double-click on one of them and a menu appears, choose &amp;quot;- I want to repair ...&amp;quot; and target the thing that you want to repair. In the following menu is shown, everything you require in detail. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''3. Bless the Item + Repair'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the city Altair there is a NPC: &amp;quot;Reinar&amp;quot;. &lt;br /&gt;
For a lot of Gold/God Stones you can Bless certain item (no jewellry or Talisman).&lt;br /&gt;
The Item will have 100 Durability instand.&lt;br /&gt;
Thats the only way to repair Artifacts.&lt;br /&gt;
Blessed Items (Armor/Weapon) can be repaired for Gold/God Stones.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Repairing_Items</id>
		<title>Repairing Items</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Repairing_Items"/>
				<updated>2020-10-01T14:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each item has a certain durability. If the durability reach 0, the item will be destroyed.&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Artifacts cannot be repaired unless the are blessed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crafted Items can be repaired. There are three ways to repair items.  Repairing items costs resources based on the percentage of durability missing.  Items with increased maximum durability do not cost more resources to repair. '''Increasing items durability greatly decreases their repair costs over time.'''.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
'''1. Using the Character Class &amp;quot;Craftsman&amp;quot;.'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To repair your Armor/Weapon made of Ore, you need a Smith Hammer, Bowcraft Dagger, or Saw and enough Skill (depends on what kind of Material the Item is made of) and Ingots or Logs of the items type.&amp;lt;br&amp;gt;&lt;br /&gt;
You need to be next to a forge to make smithing repairs. Double-click the Hammer, Bowcraft Dagger, or Saw and target the Item you want to repair (the Item to repair and the Resources need to be in your Backpack).&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of Resources to repair depends in the Object itself and how far its already damaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Repairing items using a crafter requires the crafter to have sufficient skill to craft the item.  You do not have to have the ability to craft them unlocked, only enough skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
'''2. Using a NPC Weaponsmith, Armorer, Flethcer, Carpenter&amp;lt;br&amp;gt; &lt;br /&gt;
'''The NPC charges you the price per ingot/log on the resources tool tip and thus may be cheaper depending on the current market.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These NPCs are found in every City. Double-click on one of them and a menu appears, choose &amp;quot;- I want to repair ...&amp;quot; and target the thing that you want to repair. In the following menu is shown, everything you require in detail. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''3. Bless the Item + Repair'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the city Altair there is a NPC: &amp;quot;Reinar&amp;quot;. &lt;br /&gt;
For a lot of Gold/God Stones you can Bless certain item (no jewellry or Talisman).&lt;br /&gt;
The Item will have 100 Durability instand.&lt;br /&gt;
Thats the only way to repair Artifacts.&lt;br /&gt;
Blessed Items (Armor/Weapon) can be repaired for Gold/God Stones.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Mingare,_the_Wywern</id>
		<title>Mingare, the Wywern</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Mingare,_the_Wywern"/>
				<updated>2020-07-14T14:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boss of Mingare, the Wywern lives in the second level [[Destard]] dungeon . In order to call the boss you need to fill the altar with energy up to 100%, kill mobs at this level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
The altar of summoning Mingare, the Wywern is located here:&lt;br /&gt;
&lt;br /&gt;
[[File:1212.jpg]]&lt;br /&gt;
&lt;br /&gt;
We place totems here:&lt;br /&gt;
&lt;br /&gt;
[[File:12122212.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you have filled 100% of the energy of the altar you need to put on the altar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 '''Totem of Ancien Dragon''' [[File:Тотем.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Totem of Ancien Dragon''' can be obtained from chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an altar protection. Anyone who has filled a larger percentage of the altar’s energy has priority in calling the boss, up to 20min. This means that only in these 20 minutes he will be able to put the keys of the call, and after the expiration of time - everyone will be able to.&lt;br /&gt;
&lt;br /&gt;
There is also loot protection, it lasts 1 minute after killing the boss. The one who put the keys and called the boss will be able to loot. One condition is that it is necessary to damage the boss, otherwise the defense will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mingare, the Wywern and what can she:&lt;br /&gt;
&lt;br /&gt;
1. Very high running speed&lt;br /&gt;
&lt;br /&gt;
2. Magical damage often and strongly hits Fire Ball&lt;br /&gt;
&lt;br /&gt;
3. Physical damage&lt;br /&gt;
&lt;br /&gt;
4. Uses Rel Por to Goals (not often)&lt;br /&gt;
&lt;br /&gt;
5. Good dispel of called creatures&lt;br /&gt;
&lt;br /&gt;
6. Massive damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS Do not forget before calling Mingare, the Wywern to clean the territory from mobs so that they do not cause trouble!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A group of at least 6-7 people at least level 16 will simplify the killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing Mingare, the Wywern. It is possible to obtain:&lt;br /&gt;
&lt;br /&gt;
Experience: 150-200 000&lt;br /&gt;
&lt;br /&gt;
Gold: 100-150,000&lt;br /&gt;
&lt;br /&gt;
Artifacts of Mingare, the Wywern: Shroud of Paralyze Protection (rare)&lt;br /&gt;
&lt;br /&gt;
Random artifacts&lt;br /&gt;
&lt;br /&gt;
Skill books&lt;br /&gt;
&lt;br /&gt;
Recipes&lt;br /&gt;
&lt;br /&gt;
Resource Deposits&lt;br /&gt;
&lt;br /&gt;
Dragon ore&lt;br /&gt;
&lt;br /&gt;
Enchant Scrolls +3 +4 +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone enjoy the game, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/PVP_Arena</id>
		<title>PVP Arena</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/PVP_Arena"/>
				<updated>2020-05-30T16:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you decide to run in pvp, but are not experienced in this, if you want to understand the algorithm and get good at running a game for combat projection, the arenas will help you. Consider the first option - this is Arena For Fun. The portal to the arena is located in Altair [[File:Портал.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This portal will take you to the arena with a prepared under the pvp zone: with trees, bumps, mountains and buildings that you can use to learn how to play &amp;quot;from the ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Фор_фан.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Арена.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no loot in the arena and when you die you don’t die, you are transferred to Altair.&lt;br /&gt;
However, your equipment breaks like in real PVP!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Another practice option for PVP can be found at NPCs  [[File:Заира.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This arena is a tournament option. All at the same level and in the same things with limited resources.&lt;br /&gt;
&lt;br /&gt;
To get there, talk to '''Zaira''' and select the first item.&amp;lt;br&amp;gt; [[File:Заира_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you can move to the arena itself or watch the battle that is already taking place on it. To watch, select the third item. You will see a battle selection window, if any:&amp;lt;br&amp;gt; [[File:Заира_2.png]]&amp;lt;br&amp;gt;[[File:Спектр.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting the second item, '''Zaira''' will take you to '''Duel Master''':&amp;lt;br&amp;gt;[[File:Дуель_мастер.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duel Master''' will offer you to join the battle or create your own version of the battle:&lt;br /&gt;
The first item will show you a list of the created fights.&amp;lt;br&amp;gt;[[File:Duel_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the second paragraph, you can create your own version of the match:&amp;lt;br&amp;gt; [[File:Duel_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expose:&amp;lt;br&amp;gt;&lt;br /&gt;
Prize fund GP, GS&amp;lt;br&amp;gt;&lt;br /&gt;
Number of victories&amp;lt;br&amp;gt;&lt;br /&gt;
1x1 or more&amp;lt;br&amp;gt;&lt;br /&gt;
Timeout time&amp;lt;br&amp;gt;&lt;br /&gt;
Class change&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone enjoy the game, if there are suggestions of what is missing on the wiki, write here &amp;gt;&amp;gt; https://forum.uorpg.net/viewtopic.php?f=60&amp;amp;t=19492&amp;amp;p=201083#p201083&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-29T22:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warning: Never enchant an item more than once, unless you are ready to lose it!&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sucess Rate Table ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level of Current Enchantment'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Chance of Success'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1-5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;47.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;42.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;37.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;32.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;27.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;22.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table shows the results of the formula:&amp;lt;br&amp;gt;&lt;br /&gt;
If Current Enchant Level &amp;lt; 6 Success chance = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
If Level 6 or greater Success Chance = [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-28T21:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warning: Never enchant an item more than once, unless you are ready to lose it!&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sucess Rate Table ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1  align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level of Current Enchantment'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Chance of Success'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1-5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;47.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;42.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;37.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;32.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;27.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;22.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table shows the results of the formula:&amp;lt;br&amp;gt;&lt;br /&gt;
If Current Enchant Level &amp;lt; 6 Success chance = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
If Level 6 or greater Success Chance = [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-28T21:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: /* Sucess Rate Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning: Never enchant an item more than once, unless you are ready to lose it!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sucess Rate Table ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1  align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level of Current Enchantment'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Chance of Success'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1-5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;47.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;42.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;37.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;32.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;27.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;22.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table shows the results of the formula:&amp;lt;br&amp;gt;&lt;br /&gt;
If Current Enchant Level &amp;lt; 6 Success chance = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
If Level 6 or greater Success Chance = [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-28T21:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning: Never enchant an item more than once, unless you are ready to lose it!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sucess Rate Table ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1  align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level of Current Enchantment'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Chance of Success'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1-5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;47.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;42.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;37.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;32.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;27.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;22.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This table shows the results of the formula:&amp;lt;br&amp;gt;&lt;br /&gt;
	If Current Enchant Level &amp;lt; 6 Success chance = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
	If Level 6 or greater Success Chance = [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-28T20:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:EnchantL5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning: Never enchant an item more than once, unless you are ready to lose it!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sucess Rate Table ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1  align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level of Current Enchantment'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Chance of Success'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1-5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;47.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;42.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;37.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;35%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;32.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;27.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;22.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;17.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;12.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This table shows the results of the formula:&amp;lt;br&amp;gt;&lt;br /&gt;
	If Current Enchant Level &amp;lt; 6 Success chance = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
	If Level 6 or greater Success Chance = [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:EnchantL5.jpg</id>
		<title>File:EnchantL5.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:EnchantL5.jpg"/>
				<updated>2020-05-28T20:52:29Z</updated>
		
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&lt;hr /&gt;
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		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:EnchantL4.jpg</id>
		<title>File:EnchantL4.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:EnchantL4.jpg"/>
				<updated>2020-05-28T20:50:33Z</updated>
		
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&lt;hr /&gt;
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		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:EnchantL3.jpg</id>
		<title>File:EnchantL3.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:EnchantL3.jpg"/>
				<updated>2020-05-28T20:50:24Z</updated>
		
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&lt;hr /&gt;
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		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/File:EnchantL2.jpg</id>
		<title>File:EnchantL2.jpg</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/File:EnchantL2.jpg"/>
				<updated>2020-05-28T20:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Enchant_Scrolls</id>
		<title>Enchant Scrolls</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Enchant_Scrolls"/>
				<updated>2020-05-28T19:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1  align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Level:'''&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant1.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant2.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant3.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant4.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td colspan=1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:Enchant5.jpg]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
You can find magic Enchant Scrolls in Monster loot, Treasure Chests,... or buy it with God Stones.&amp;lt;br&amp;gt;&lt;br /&gt;
This Scrolls allow you to increase your Weapon damage, Armor rating or Magic Defense.&amp;lt;br&amp;gt; &lt;br /&gt;
Once Enchanted, the Item will keep the Enchant Power always.&amp;lt;br&amp;gt;&lt;br /&gt;
You can Enchant Items more than once. The Enchant Power stacks if the Enchantment is successful, but the target Item will be destroyed in case of a Enchant fail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three different types of Enchant Scrolls:&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Weapon (increase Weapon damage)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Armor  (increase Armor rating)&amp;lt;br&amp;gt;&lt;br /&gt;
- Scroll Enchant Jewelry (increase Magic Defense)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each type can be +1 through +5.  This is the value by witch it will raise the stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also Great Scrolls of Enchanting.  These scrolls work the same but instead of destroying an item, they only reset the enchantment level to zero.  This are best used for Cursed, Legendary, or Holy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
&lt;br /&gt;
The first Enchant is always successful (100%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chance of success on Enchant an Item more than 1 time you can see in the Formular below:&amp;lt;br&amp;gt;&lt;br /&gt;
- If the Item is Enchanted by less than or equal to +5, the success rate is - 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
- If the Item is Enchanted by more than +5, sucsess chance:  [50−({current Enchant level}−5)×2.5]%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning: Never re-Enchant an Item, if you are not ready to lose it! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Enchanting with a Scroll +4&amp;lt;br&amp;gt;&lt;br /&gt;
= 100% sucsess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Armor pice.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +12 with Scroll's +4&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%    (because its the first Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%    (because the Start Value is +5 or less)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%   (%chance = [50−({current Enchant level}−5)×2.5]%) &amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+8}−5)×2,5]% = [50−(+3)×2,5]% = [50−7,5]% = 42,25%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Armor pice, wich need 20 Ingots, to a +12 Armor pice its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% = 1 * 0,5 * 0,4225 = 0.21125 = 21,125% sucsess.&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 5 Trys, 84,5 Ingots and 14,2 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- We have a blank 20 Ingot Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Goal is Enchanting to +24 with Scroll's +4 (usually extreme hard)&amp;lt;br&amp;gt;&lt;br /&gt;
Step 1 - Enchant from 0 to +4 = 100%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 - Enchant from +4 to +8 = 50%  &amp;lt;br&amp;gt;&lt;br /&gt;
Step 3 - Enchant from +8 to +12 = 42,25%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4 - Enchant from +12 to +16 = 32,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5 - Enchant from +16 to +20 = 22,5%&amp;lt;br&amp;gt;&lt;br /&gt;
Step 6 - Enchant from +20 to +24 = 12,5%&amp;lt;br&amp;gt;&lt;br /&gt;
 [50−({+20}−5)×2,5]% = [50−(+15)×2,5]% = [50−37,5]% = 12,5%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, from a blank Weapon , wich need 20 Ingots, to a +24 Weapon its:&amp;lt;br&amp;gt;&lt;br /&gt;
100% * 50% * 42,25% * 32,5% * 22,5% * 12,5%  = &amp;lt;br&amp;gt;&lt;br /&gt;
1 * 0,5 * 0,4225 * 0,325 * 0,225 * 0,125 = &amp;lt;br&amp;gt;&lt;br /&gt;
0.00193 = 0,193% sucsess.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What means, in average you need 518 Trys, 10.362 Ingots and 1554 Enchant Scrolls to produce this Item.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use +5 Scrolls insteed +4 and/or Enchant just to +20. The Result will change dramatic.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>https://enwiki.uorpg.net/index.php/Artifacts_of_Anniversary</id>
		<title>Artifacts of Anniversary</title>
		<link rel="alternate" type="text/html" href="https://enwiki.uorpg.net/index.php/Artifacts_of_Anniversary"/>
				<updated>2020-05-28T19:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vizamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This set falls only with anniversary gifts, it will be available until the end of the year 2020.  At that time, the existing items will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 WIDTH=60%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Type'''&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;'''Title'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;'''Properties'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_шапка.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary Cap&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+8 defense from all schools of magic, +15 strength, +15 agility, +30 intelligence, +1 Stamina regen&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_шея.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary gorget&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+8 defense from all schools of magic, +5 attacks from all schools of magic, +15 strength, +15 agility, +30 intelligence&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_локти.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary sleeves&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+8 protection from all schools of magic, +15 strength, +15 agility, +30 intelligence, + 15% Healing, + 15% Anatomy&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_туник.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary tunic&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+11 defense against all schools of magic, +25 strength, +25 dexterity, +50 intelligence, +1 regen mana, hp, stamina&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_руки.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary gloves&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+8 protection from all schools of magic, +10 strength, +10 agility, +20 intelligence, + 15% Archery, + 15% Fencing, + 15% Wrestling, + 15% Macing, + 15% Swords&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_ноги.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary leggings&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+11 defense against all schools of magic, +25 strength, +25 agility, +50 intelligence, +1 HP regen&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[File:Уни_боты.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;Anniversary Boots&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;+8 protection from all schools of magic, +15 strength, +15 dexterity, +30 intelligence, + 15% Hiding, + 15% Stealth, + 15% Tactics&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	</feed>