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		<id>http://enwiki.uorpg.net/index.php?action=history&amp;feed=atom&amp;title=Repairing_Items</id>
		<title>Repairing Items - Revision history</title>
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		<updated>2026-09-20T12:38:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://enwiki.uorpg.net/index.php?title=Repairing_Items&amp;diff=1847&amp;oldid=prev</id>
		<title>Vizamp: moved Repair to Repairing Items: Updating title.</title>
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				<updated>2020-10-01T14:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php/Repair&quot; class=&quot;mw-redirect&quot; title=&quot;Repair&quot;&gt;Repair&lt;/a&gt; to &lt;a href=&quot;/index.php/Repairing_Items&quot; title=&quot;Repairing Items&quot;&gt;Repairing Items&lt;/a&gt;: Updating title.&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:01, 1 October 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>http://enwiki.uorpg.net/index.php?title=Repairing_Items&amp;diff=1846&amp;oldid=prev</id>
		<title>Vizamp at 14:00, 1 October 2020</title>
		<link rel="alternate" type="text/html" href="http://enwiki.uorpg.net/index.php?title=Repairing_Items&amp;diff=1846&amp;oldid=prev"/>
				<updated>2020-10-01T14:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:00, 1 October 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Items have &lt;/del&gt;a certain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Durability&lt;/del&gt;. If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Durability &lt;/del&gt;reach 0, the item will be destroyed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(permanent)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each item has &lt;/ins&gt;a certain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;durability&lt;/ins&gt;. If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;durability &lt;/ins&gt;reach 0, the item will be destroyed.&amp;lt;br&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Crafted Items can be repaired. There are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usualy 2 &lt;/del&gt;ways to repair &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an Item&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Artifacts cannot be repaired unless the are blessed. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Crafted Items can be repaired. There are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/ins&gt;ways to repair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items.&amp;#160; Repairing items costs resources based on the percentage of durability missing.&amp;#160; Items with increased maximum durability do not cost more resources to repair. '''Increasing items durability greatly decreases their repair costs over time.'''&lt;/ins&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''1. Using the Character Class &amp;quot;Craftsman&amp;quot;.'''&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''1. Using the Character Class &amp;quot;Craftsman&amp;quot;.'''&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To repair your Armor/Weapon made of Ore, you need a Smith Hammer, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enouth &lt;/del&gt;Skill (depends on what kind of Material the Item is made of) and Ingots &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Ingots type must match with &lt;/del&gt;the type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of what is the Item made from).&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To repair your Armor/Weapon made of Ore, you need a Smith Hammer, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bowcraft Dagger, or Saw and enough &lt;/ins&gt;Skill (depends on what kind of Material the Item is made of) and Ingots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Logs of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items &lt;/ins&gt;type.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For certain types of Weapons, such as the Halberd you need Standat logs as well&lt;/del&gt;. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You need to be next to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forge to make smithing repairs&lt;/ins&gt;. Double-click the Hammer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Bowcraft Dagger, or Saw &lt;/ins&gt;and target the Item you want to repair (the Item to repair and the Resources need to be in your Backpack).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You need to be next to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Forge and hold a Smith Hammer in your Hands&lt;/del&gt;. Double-click the Hammer and target the Item you want to repair (the Item to repair and the Resources need to be in your Backpack).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The amount of Resources to repair depends in the Object itself and how far its already damaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The amount of Resources to repair depends in the Object itself and how far its already damaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;table border=1&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Repairing items using a crafter requires the crafter to have sufficient skill to craft the item&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; You do not have to have the ability to craft them unlocked, only enough skill&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Material:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Required Blacksmithy&amp;lt;br&amp;gt;Skill for repairing:'''&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Iron &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Copper &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bronze &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Steel &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Black Steel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Meteor &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Crystal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lava &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elemental &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;170.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mithril &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;180.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dragon &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;190.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Holy &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/table&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''2. Using a NPC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;Weaponsmith&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; or &amp;quot;&lt;/del&gt;Armorer&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;.'''&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''2. Using a NPC Weaponsmith&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Armorer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Flethcer, Carpenter&amp;lt;br&amp;gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''The NPC charges you the price per ingot/log on the resources tool tip and thus may be cheaper depending on the current market&lt;/ins&gt;.'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These NPCs are found in every City. Double-click on one of them and a menu appears, choose &amp;quot;- I want to repair ...&amp;quot; and target the thing that you want to repair. In the following menu is shown, everything you require in detail. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These NPCs are found in every City. Double-click on one of them and a menu appears, choose &amp;quot;- I want to repair ...&amp;quot; and target the thing that you want to repair. In the following menu is shown, everything you require in detail. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''3. Bless the Item + Repair'''&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''3. Bless the Item + Repair'''&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main City &lt;/del&gt;Altair&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;is a NPC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;called &lt;/del&gt;&amp;quot;Reinar&amp;quot;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city &lt;/ins&gt;Altair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;is a NPC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;&amp;quot;Reinar&amp;quot;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For a lot of Gold/God Stones you can Bless &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Item &lt;/del&gt;(no jewellry or Talisman).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For a lot of Gold/God Stones you can Bless &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain item &lt;/ins&gt;(no jewellry or Talisman).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Item will have 100 Durability instand.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Item will have 100 Durability instand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thats the only way to repair Artifacts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thats the only way to repair Artifacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Blessed Items (Armor/Weapon) can be repaired for Gold/God Stones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Blessed Items (Armor/Weapon) can be repaired for Gold/God Stones.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(but not really cheap, repair an Artifact Weapon cost ~8kk Gold)&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Note: Ancitent Jewellery, Talisman and usual Jewellery have &amp;quot;Charges&amp;quot; what is the same as Durability on Armor/Weapons. This Stuff cant be repaired at all.'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vizamp</name></author>	</entry>

	<entry>
		<id>http://enwiki.uorpg.net/index.php?title=Repairing_Items&amp;diff=1396&amp;oldid=prev</id>
		<title>Henne: Created page with &quot;Items have a certain Durability. If the Durability reach 0, the item will be destroyed (permanent).&lt;br&gt;    Crafted Items can be repaired. There are usualy 2 ways to repair an Ite...&quot;</title>
		<link rel="alternate" type="text/html" href="http://enwiki.uorpg.net/index.php?title=Repairing_Items&amp;diff=1396&amp;oldid=prev"/>
				<updated>2017-01-06T09:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Items have a certain Durability. If the Durability reach 0, the item will be destroyed (permanent).&amp;lt;br&amp;gt;    Crafted Items can be repaired. There are usualy 2 ways to repair an Ite...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Items have a certain Durability. If the Durability reach 0, the item will be destroyed (permanent).&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Crafted Items can be repaired. There are usualy 2 ways to repair an Item.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
'''1. Using the Character Class &amp;quot;Craftsman&amp;quot;.'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To repair your Armor/Weapon made of Ore, you need a Smith Hammer, enouth Skill (depends on what kind of Material the Item is made of) and Ingots (Ingots type must match with the type of what is the Item made from).&amp;lt;br&amp;gt;&lt;br /&gt;
For certain types of Weapons, such as the Halberd you need Standat logs as well. &amp;lt;br&amp;gt;&lt;br /&gt;
You need to be next to a Forge and hold a Smith Hammer in your Hands. Double-click the Hammer and target the Item you want to repair (the Item to repair and the Resources need to be in your Backpack).&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of Resources to repair depends in the Object itself and how far its already damaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Material:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Required Blacksmithy&amp;lt;br&amp;gt;Skill for repairing:'''&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Iron &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Copper &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bronze &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Steel &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Black Steel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Meteor &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Crystal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lava &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elemental &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;170.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mithril &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;180.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dragon &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;190.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Holy &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''2. Using a NPC &amp;quot;Weaponsmith&amp;quot; or &amp;quot;Armorer&amp;quot;.'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
These NPCs are found in every City. Double-click on one of them and a menu appears, choose &amp;quot;- I want to repair ...&amp;quot; and target the thing that you want to repair. In the following menu is shown, everything you require in detail. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''3. Bless the Item + Repair'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the main City Altair, is a NPC called &amp;quot;Reinar&amp;quot;. &lt;br /&gt;
For a lot of Gold/God Stones you can Bless a Item (no jewellry or Talisman).&lt;br /&gt;
The Item will have 100 Durability instand.&lt;br /&gt;
Thats the only way to repair Artifacts.&lt;br /&gt;
Blessed Items (Armor/Weapon) can be repaired for Gold/God Stones.&lt;br /&gt;
(but not really cheap, repair an Artifact Weapon cost ~8kk Gold)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Note: Ancitent Jewellery, Talisman and usual Jewellery have &amp;quot;Charges&amp;quot; what is the same as Durability on Armor/Weapons. This Stuff cant be repaired at all.'''&lt;/div&gt;</summary>
		<author><name>Henne</name></author>	</entry>

	</feed>